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I'd like to create a handle like the one at the end of the series of images below.
It's form really is well described by sweeping a profile such as that below left along a path such as that below right.
However (I've come up against this before) there's a fundamental problem in Fusion that if you sweep a profile along - and perpendicular to - a path if in consequence that profile crosses over itself in certain ways then the sweep will fail.
So, to test the idea a bit, I swept the end tip of the profile along the path (a small enough section that it won't cross over itself) and indeed the effect is exactly as desired. Then, in order to complete the form, performed a Revolve on the central part of the profile (plus a bit more!).
The result is just the kind of thing I'm looking for, but of course not at all finished.
Can anyone suggest a better strategy for achieving this same effect?
(By prioritising the horizontal sweep we are making nice curves for fingers to slip in and out of... The handle will be used horizontally, the hand of the user resting on top.)
Solved! Go to Solution.