Ohh that's a misunderstanding, I am not frustrated
🙂Some of this may simply be that I have not spent enough time with the Sculpt mode and all the tools. Some of it will get better when certain ideas are implemented, such as user configurable keyboard shortcuts. One thing that makes Blender ann absolute speed beast are the Keyboard shortcuts with the most often used ones are located on a part of the keyboard to be quickly accessible with the left hand.
Another thing I noticed when modeling my own version of the Slingshot is that there is quite a lag in the operations in Fusion 360. My iMac is a mid 2010 (I believe) core i7 with 12 GB of memory. I should probably make a screencast to show how some of the tools in Blender work.
One thing that I remember is that when inserting an edge is that you can choose between proportional and constant mode. In constant mode the inserted ede has a constant distance from the selected edge, which is essential for technical modeling.. I believe I observed that inserting and edge in Fusion 360 is always proportional.
The modifier stack in Blender is also very powerful. You can model something flat, which is what I did with the back slats of this chair
http://www.arroway-textures.com/en/gallery/rocking-chair-david-haig and then applied a modifier that does the bending. However you can go back into edit mode and edit the flat geometry. Class mentioned the same modifier in respect to bent laminate furniture IIRC.
Another thing are the retopology tools in Blender. This would really help getting models with perfect topology from scanned data.
It's really the more I think about the parallels between Blender as a subdivision modeler and Fusion that modeling wise feels like a subdivision modeler but creates NURBS quality surfaces the more I see the the Potential that Fusion really offers.