Brep to T-Spline problem

Brep to T-Spline problem

mtriffon
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Message 1 of 31

Brep to T-Spline problem

mtriffon
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I am trying to modify a model I imported.  I managed to do everything I needed except modify the legs themselves.  I did a Prep to T-Spline and got a result I don't understand.

 

I attached the before and after models.

 

Was this the best approach?  If not what do you recommend I do?

 

Thank you.

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Message 21 of 31

TrippyLighting
Consultant
Consultant

@chrisplyler wrote:

... But what if I want to model a fork for a change, huh? Where are all the fork tutorials? ...


 

Exactly! Using a Knife blade as a vehicle to explain a concept or two is a fine thing. But the vast majority of Fusion 360 tutorials don't do this. They show actions but often fail to explain the rationale behind them.

 

However, I have subscriptions to a few Fusion 360 channels and the day I made this post I had just received a youtube notification of a new tutorial. I usually like the CAM/CNC oriented tutorials on that channel but that one caught me off guard.

Honestly, If you don't have content to make a useful tutorial on, then don't post one.


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Message 22 of 31

TrippyLighting
Consultant
Consultant

@mtriffon wrote:

The origin thing is still murky to me so I am not sure what you mean..  I will try to find a tutorial on it.


 

Origins are  ... well ... origins, like he origins of life. in CAD there role is equal important.

They are the first thing I look at ehern looking as other user's designs. Often they indicate right away what's wrong.

For example in a mechanical design if there are origins that are not sensibly aligned with the geometry of a component often indicate that the user moved a body instead of a component.

 

I any design that is mostly symmetric as in your case I'd expect to see all component origins aligned in one  axis.

 

I am also noticing that there are two of these fan units int he design, both oriented different. One aligns with the mounting holes of the radar fan, the other does not. Why ?

How can you propose to be almost done with the design if a solid design base line is not established ?

 

Screen Shot 2018-03-27 at 11.56.24 AM.png

 

 


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Message 23 of 31

mtriffon
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I have several versions saved, as I said, I am a new user, only a month in.  I made the mistake fo importing many parts, my last 3 designs have been my own so less issues.  I sense some exasperation through your sarcasm.  While I appreciate your help, I don't think that tone is very helpful.

 

 

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Message 24 of 31

TrippyLighting
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Consultant

No sarcasm, but definitely exasperation. However, that exasperation is not necessarily rooted just in this thread. I am sorry if I sound a little frustrated.

 

Like so many users you seem to be stumbling around in the area of CAD possibly under the assumption that this is easy ands can be learned quickly. But CAD is a broad area and used as a tool for a number of deferent disciplines such as industrial design and mechanical design that require their own knowledge aside from CAD, but often closely connected to it.

As such trying to gain that knowledge by watching Fusion 360 youtube tutorials of which 90% have only hobby level is only going to get you this far.

I am not even sure it makes much sense to pay money for "higher end tutorials" on sites as Pluralsight or Udemy, because I've seen at least one Fusion 360 tutorial there that I personally would remove from public access.

 

To proceed successfully in this project you need to establish a baseline and figure out what components need to be oriented precisely where.

Once you have that baseline you can start designing this fan duct to fit that geometry. I can proceed making a tutorial and actually show how to get these components aligned and "locked down". That should help pointing you into the right direction.

 

 

 


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Message 25 of 31

mtriffon
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You know what they say about "assume" and you are doing a heck of a lot of it.  I DON'T assume any of this is easy, what I would have liked is a direct answer to a direct question.  I am abandoning this thread now and will start a new one.  Please let some one else assist me.

 

Thank you.

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Message 26 of 31

TrippyLighting
Consultant
Consultant

You did ask a direct question. True!

But the answer to that is not that simple. There are many ways to skin this cat, T-Splines are just one and might not even be the best, or quickest way to do so.

 

Generally you might want to keep that part of the geometry that interfaces with the Radial fan assuming ( sorry 😉 )  that this is currently working.

You can simply trim those part off that don't fit (Modify->split body)  or delete individual surfaces in the patch environment.

Then you can either use T-Splines, or lofts either in the Model, or Patch environment. 

I would go for lofts with a centerline guide rail.

 

Before doing all that in your current design with the timeline disabled use the align function and center all the parts on the top level origin and each individual component using the align function. That should establish somewhat of a baseline.

 

Then you might enable the timeline, so further design steps are recorded.


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Message 27 of 31

mtriffon
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Accepted solution

That's a lot of information but the point is, it's a path!!!!!!  

 

I can look up each one of those processes and advance in an incremental fashion now that I know where to look, so thank you for that.  It is interesting to note that I actually did the first step and trimmed the pieces and kept the top part as you can see below.

 

Screen Shot 2018-03-27 at 4.56.04 PM.png

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Message 28 of 31

mtriffon
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Progress.  I completely redo the Fan mount portion to make sure I had symmetrical and proper geometry.  So now I loft with guide rails?

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Message 29 of 31

chrisplyler
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Mentor

Speaking of proper origin usage...

 

When following RULE #1 and putting everything into components properly, I turn off every origin in the project except the one for the component I am actively working on. I base sketches either on one of those component planes or a construction plane that is related back to one of them.

 

I figured it was possible that if I relate component geometry back to the project's main origin, and if I do so for more than one component, then perhaps that would cause problems when you want to move stuff around. You know, maybe two components having some constraint to the main project origin might interfere with freely moving them in relation to each other. I don't know if it's true, because I've never tried it. I've just always done it the way I described, just in case, and because it seems organizationally proper to me.

 

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Message 30 of 31

mtriffon
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I dropped the project for a while to expand my knowledge with a few other designs.  Unfortunately I am still running into issues.  I am at the point where I am trying to treat the thickened T-Spline body as a solid body but when I do, it seems to convert itself back into a T-Spline.

 

I just need to join the mount and fan duct but I keep getting an error.  Also deleting parts of the fan duct from the T-Spline edit does not seem to affect the body it is based on, although other changes seem to carry forward.

 

What path do I need to take?

 

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Message 31 of 31

mtriffon
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I figured out the problem.  The body had un-patched sections.  Patching them made it a solid and I was able to do the operations I needed.  Still need to make adjustments but thats another issue for another thread.

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