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Hi,
I ran into some issues when joining two bodies that share a common surface.
In general I generate hollow shelled objects: I generate the desired shape, split the object at a given plane, shell both halfs on the split Plane and join the 2 bodies into one shelled body. the last operations (boolean join) fails from time to time.
Since both object have been split in the past, they should simply join. Is thera another method to create an hollow object without a hole in the shell? I tried to dublicate the body, push the surface and subtract - works but the pushing failed from time to time.
Big Thanks,
Stefan
Solved! Go to Solution.