Body won't select

Body won't select

grozaalex05
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Message 1 of 9

Body won't select

grozaalex05
Participant
Participant

Screenshot_2.jpg

 

i have multiple bodies in fusion that i separated thought groups but now i can't select one body, it won't turn blue to show that it is select, i can't modify, delete it 

 

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2,956 Views
8 Replies
Replies (8)
Message 2 of 9

laughingcreek
Mentor
Mentor

if you export and attach your .f3d file I'm sure someone will have a look.  hard to say just from the pic.

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Message 3 of 9

grozaalex05
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Participant
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Message 4 of 9

chrisplyler
Mentor
Mentor

 

"Export and attach," is not-quite-but-almost-exactly-the-same as "export, save to google drive, share it and give us a link."

 

Also...multiple Bodies organized with Groups is not the desired way to handle a plurality of parts. Instead, make each distinct part a Component with a single Body in it.

 

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Message 5 of 9

jeff_strater
Community Manager
Community Manager
Accepted solution

I am not able to reproduce this on the model you shared.  See the screencast below.  Am I doing something different?

 


Jeff Strater
Engineering Director
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Message 6 of 9

grozaalex05
Participant
Participant

Thanks everyone for answering, i just tried again and realized that i was in appereance tab minimized so i couldnt select things properly but now that i am out it works. i didn;t used groups before but i like them more than components because i can see all the part at the same time without having to activate them each time

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Message 7 of 9

chrisplyler
Mentor
Mentor

 

To see all Components, merely activate the top-most line item in the Browser. A specific Component only need be activated if you want to work on it.

 

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Message 8 of 9

grozaalex05
Participant
Participant

ok so that is kind of the overall project that contains the all components ? also in a sketch i can distance patterns using pattern tool or using a parameter that i can change the value afterwards but can i distance already extruded objects without modifying the their sketch, so the the distance betwen them, i can do that by measuring then moving the body the desired amount but is is slow   

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Message 9 of 9

chrisplyler
Mentor
Mentor

@grozaalex05 wrote:

ok so that is kind of the overall project that contains the all components ?


Yes. Technically, it's also a Component itself. I mean, you could create a simple, single part project file, and never create a New Component within it. You could create sketches and geometry and everything, all nested under that top level item.

 

But for multi-part files...that top level becomes an Assembly, and you nest Components under/within it. And you can nest Components under/within OTHER Components, for organizational purposes, or for saving out sub-Assemblies, or whatever.

 


@grozaalex05 wrote:

also in a sketch i can distance patterns using pattern tool or using a parameter that i can change the value afterwards but can i distance already extruded objects without modifying the their sketch, so the the distance betwen them, i can do that by measuring then moving the body the desired amount but is is slow   


1. It is best to pattern physical geometry instead of sketch items if possible. For example, instead of sketching five circles and then extruding all of them into cylinders...sketch one circle, extrude it, and then pattern that cylinder into five of them.

 

2. To space out items after the fact, you might go back in history on the timeline and space them correctly when you made their sketches. Or you might Joint them with Offset values for the spacing. Or you might create a "spacing sketch" in the top level, just for this purpose, that has dimensioned points within it, that you then Joint each item too. (When you adjust the dimensioned points, the parts move.)

 

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