Good morning, Tim,
As @Beyondforce mentioned, there are several sketches. There's nothing inherently wrong with that.
The clue that suggests where you might be running into trouble is "should I be binding them together" coupled with the fact that it sounds like you're actually trying to move sketch entities.
THAT may be where your problem is.
Try this:
- Create a single sketch with one enclosed form in it. Extrude it. This body serves as the master form that everything else gets built off of.
Now, there are a couple (or probably eight) ways to proceed -
a) you can go back into that original sketch and use geometric constraints and dimensions to 'bind the bits together'. i.e. if you're going to sketch a mounting block, then it needs to be sketched in the right spot, up against the master profile. Then when you extrude the master form, you simply select these block boundaries as well, and the whole thing gets built in one extrusion. OR
b) start a new sketch ON THE FACE OF THE MASTER BODY. Use 'P' to project one side of the body into your new sketch. You can either leave it as a solid line, or turn it into construction geometry. Sketch your new feature (mounting block) constrained to this line. Stop sketch, and extrude/join. Now you have two sketches, but one body (because the new extrude JOINED the first one)
Sorry - I'd do a quick screencast, but I need to run to a meeting. I can get one later if the description's not enough.
In short, the 'best practice' that you're searching for has, I think, to do with completely constraining sketches, and not trying to move them around. Yes, you *may* be able to do this by moving bodies around, but I'd see that as 'fraught with peril'.
Todd
Product Design Collection (Inventor Pro, 3DSMax, HSMWorks)
Fusion 360 / Fusion Team