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So I am wanting to 3D print the Halo 5 Master Chief helmet and make it wearable. So, I need to have a hollowed out helmet. I have a .stl file that I have edited and worked up to be how I want the helmet to look and be hollow. I attached a picture to show the helmet in Fusion 360. However, when I export the finalized design to a .stl and import the file into my slicer program, Slic3r, it shows the helmet to be completely solid. I attached a picture to show what its importing the file as.
Is there a setting in Fusion 360 to truly hollow out a body even though it appears hollow? In the original file, there were faces present to show that the helmet is solid. I deleted the faced but its still being exported as a solid object like i never deleted the faces in the first place.
Solved! Go to Solution.