Best way to resolve this shape

Best way to resolve this shape

marcostocino
Explorer Explorer
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Message 1 of 8

Best way to resolve this shape

marcostocino
Explorer
Explorer

Im recreating a lamp, the base and post are separate objects, whats the best way to create the pyramid shaped details?

I created a sketch then used the surface tools and finally circular pattern but im trying to find other methods (just curiosity) to resolve the problem. what solid tools can i try?

Captura de pantalla 2025-11-30 185950.png

Captura de pantalla 2025-11-30 190838.pngCaptura de pantalla 2025-11-30 190818.png

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312 Views
7 Replies
Replies (7)
Message 2 of 8

kacper.suchomski
Mentor
Mentor

Loft (several times)


Kacper Suchomski

EESignature


YouTube - Inventor tutorials | LinkedIn | Instagram

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Message 3 of 8

TheCADWhisperer
Consultant
Consultant

@marcostocino 

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

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Message 4 of 8

marcostocino
Explorer
Explorer

Does this work? Any suggestion for better workflow and organized /robust file are welcome

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Message 5 of 8

marcostocino
Explorer
Explorer

I tried loft before asking, the pointed edge didnt resolve well, can you share and example? Thank you

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Message 6 of 8

TheCADWhisperer
Consultant
Consultant
Accepted solution

@marcostocino 

I did this while waiting for you to post your attempt...

TheCADWhisperer_0-1764545813313.png

 

Message 7 of 8

johnsonshiue
Community Manager
Community Manager

Hi! There are multiple ways to create the desirable geometry. I reworked JD's model and use Boundary Fill and Face Draft instead of Guide Rail Sweep and Point Loft. The resultant body only contains planar faces.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 8 of 8

marcostocino
Explorer
Explorer

Thanks for the solutions! i will look into the files for both ways. i need to explore Boundary fill more! interesting.

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