Best practise to model cubby house

Best practise to model cubby house

coryYQTLX
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Message 1 of 5

Best practise to model cubby house

coryYQTLX
Community Visitor
Community Visitor

I'm wanting to model a timber cubby house comprising of timber frames.

 

The entire structure is made of the same material; 70x35 pine. Most lengths of timber are all the same size also; 1800mm or 2400mm with the odd exception. Basically I just need to "stick them all together".

 

What is the best way to create this project?

 

Once I've modelled a length of timber (as a component?), I want be able to re-use it in multiple places, and ultimately I want to be able to read off a bill of materials and have it tell me "23 lengths of 2400 timber, 15 length of 1800mm" etc. 

 

I tried creating a couple of parent components, and using "Move/Copy", but I can't seem to position the new components exactly where I want them. Or rather, if i want to change the position of them, I can't work out how to. I also don't want to get too far into the project if this isn't the best way.

 

 

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Message 2 of 5

ltomuta
Advisor
Advisor

This is a Design problem not a Manufacturing one. You should be getting better advice on the Design forum.

 

You certainly did start well, except you should use Joints instead of Moves.

 

I would also make a Beam component for a given size then derive that into different components with specific joint cuts on the various angles and directions may be needed, in the hope of then be able to see 100 beams of a given size in the BoM instead of having them split depending on how they are later cut out. Not sure how well that would practically work though, I don't do enough Design work.

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laughingcreek
Mentor
Mentor

components are positioned either by joints, or by building them in place.  other ways of positioning will lead to various forms of heartache.

 

for this type of construction, I prefer a top-down, skeleton sketch modeling approach. see attached model.

 

note in the attached-

-this is an example of "building in place" vs using joints.

-sketches that have elements shared by more than one component live one level up in the assembly (skeleton sketch)(you'll also note that most everything is controlled with the dims in the sketch, not by editing extrudes.  try changing a few in the attached)

-model all unique components first, then pattern component instances into place

-not shown in the model: when a component can't be patterned into place (odd spacing etc) that is when you would copy it and position with a joint, using points on the skeleton sketch to joint to (as opposed to other component bodies)

-keep things organized:  create assemblies and components as you go instead of moving bodies into component after creation.

-keep things organized: utilize the time line. scrub back and forth to keep sketches at the beginning, next unique components, then pattern placements. ie keep the stages of creation together.

 

-I would probably work out all the primary elements first, then go back and figure out the wood joinery.

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Warmingup1953
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Advisor

I thought this was the Design Forum?

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Message 5 of 5

laughingcreek
Mentor
Mentor

@Warmingup1953 wrote:

I thought this was the Design Forum?



yep, he got the post moved here.