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I think I understand ball joint motions but I don't understand how to set them up, install them correctly, orient them or change them.
My goal is to animate the mannequin's arms (see below) to imitate the corresponding motions of the mechanical wings (second image) but I'm not making much headway.
I don't understand the dialog boxes, the animations or the joint-flags. For instance, in the "edit joint limits" dialog box, both the Pitch and Roll animations seem to show exactly the same motions, i.e., rotation about the long axis of the arm. I can't get simple sweeps of an arm without some twisting action being thrown in and sometimes some bending at the elbow and/or wrist. There are strange jumps when joint limits are exceeded and sometimes an arm snaps back to its starting position (or some new position) and sometimes not.
I've had some success by creating a rigid group between the mannequin's left hand and the haptic interface handgrip (third image) but the motion is severely limited and temporarily crashes the program when limits are exceeded.
Clearly, I need some help. Are there any Screencasts or other instructions out there that might explain how all of this works?
I've attached the mannequin's .f3d file.
Solved! Go to Solution.