Bad Allocation Errors
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While using the sculpting environment to create complex shapes, my fusion often crashes, with an error message saying 'Bad Allocation'.
Is there any way to prevent this? My system is fairly strong, running a GeForce 1050, a 2.5 GHz i5, and 8GB RAM, but i often experience very poor performance from fusion especially when editing a particular file (https://a360.co/2P0Wo3b). I have turned off all unnecessary effects and set my program to optimal performance.
While this is usually annoying, I make plenty of backups, and save every few minutes, so I never loose too much progress to crashes, but just today a 'bad allocation' error has actually prevented me from progressing at all.
When trying to transfer a certain body from the sculpting environment to the modelling environment, yet another 'bad allocation', but this time as a transferal error.
This means I can't continue to work on this project, which is a major issue for me.
Screenshot included below