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Assembly constraints
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I'm trying to wrap my head around the way Fusion can be used to create assemblies. I get that everything (at least planar and cylindrical, which are the vast majority of what I need) depend upon snaps. Snaps are a little inconvenient in that you need mating points or corners or some detail like that (which means datum planes are useless for assemblies, don't get me started) but my specific question is this: Why when setting up a cylindrical constraint am I offered the option of rotating my component but that rotation doesn't mean anything; that is, after the constraint is applied the component is not locked to the selected rotation angle? Makes no sense to me to offer me a constraint that isn't worth anything after it is applied.