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Hello Forum,
I am trying REALLY hard to adapt to Fusion Ultimate after using Inventor for over 5 years (Inventor 2008, 11, Inventor LT). I don't understand why two programs made by the same company are so different when it comes to building assemblies.
In Inventor, I used to build separate part files and then build an assembly from the various parts. I watched the video tutorial with the tripod and assemblies (well, most of the video). However, the narrator begins with a tripod assembly that has all of its parts already built as components, so this doesn't help me much.
https://www.youtube.com/watch?v=V6Nm_1uTRqk&feature=youtu.be.
Is there a way to build assemblies in Fusion Ultimate from separate part files that I created as "new designs"? Or do I have to start over and build the parts in the same design file? When building complex 3D parts that interact with other parts, do most Fusion users build them "as built" in the mated position or in a remote part of the UCS and then drag it or assemble it later? It seems way harder to build a tripod with legs "as built" in the angulate position. This seems like it would require positioning work axes and planes that are offset by various angles. It seems much simpler to build the parts on the XY plane and then "place" and "assemble" them with constrained angles later.
I bought fusion because of the subscription option (cheaper) and now I feel like I have to learn to use it all over again. Was this a totally different product that Autodesk bought from someone else? It's nothing like Inventor. I'm willing to learn. Please let me know if I'm missing something that would make it more simple.
Solved! Go to Solution.