Assemblies in Fusion 360, how to do it.

Assemblies in Fusion 360, how to do it.

Anonymous
Not applicable
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Message 1 of 6

Assemblies in Fusion 360, how to do it.

Anonymous
Not applicable

OK…I'm obviously new at solid modeling 30 years worth of 2D drawings has made starting out a challenge. 16 hours and seven or eight head bangs later, I'm starting to get it. I have two parts I would like to assemble for a fit check.

One is a heat sink and the other is a plate with a pocket the heat sink fits into with tapped holes and so forth in each.

I am not understanding the proper steps to put them together. I spent a lot of  time looking for a simple example but so far no luck. Any help would be appreciated.

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Message 2 of 6

adamcooks
Explorer
Explorer

I would start here, https://www.youtube.com/results?search_query=fusion+360+assembly there are some great tutorials there.

Message 3 of 6

Anonymous
Not applicable

Well, I did that without resolving my problems, I still am not understanding the proper steps for aligning rigid parts them together. I can get the two parts together on the same window, but all I'm able to do, so far, is drag them into position. I watched a few of the videos and none of them are basic enough with step by step instructions to lead you through doing it. It seems apparent that with some there are steps they are not talking about and it's assumed you already know how to do it. I have spent so many hours looking for how to do some little thing that I'm losing track of my design thoughts.  

 

One other question, once you have created a feature on you model can you go back and move that feature? Example, I want to change a couple of existing countersunk hole locations on a flat surface. The only solution I being able to do is delete the holes and start over...

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TrippyLighting
Consultant
Consultant

The first thing you need to make sure is that your parts are components, not just bodies.

In fact it is best to start creating an empty component and then activate the component by clicking on the littel radio button to the left of the component name in the browser.

Then you can add creatng geometry. Perhaps start with a simple sketch annd extrude something. That's your irst component.

 

Activate the top level and create another empty component, rinse and repeat 😉

 

Now ground your first component so it does not move around, by selecting it in the browser, righ cliking on it and selecting "ground".

 

Then use the joints from the "Assemble" menu to assemble the parts. 

 

Perhap post some screenshots or export your model as .f3d and attach to your next post so we have something to relate to.


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Message 5 of 6

Anonymous
Not applicable

Thanks, still working on getting this right and I'm sure I will have more questions related to this. "Grounding" is something I saw in the vids but forgot about when I started, I'm going to have to think about doing and understanding it. 

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Message 6 of 6

TrippyLighting
Consultant
Consultant

Grounding a component simply means you lock it in position.


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