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In situations like the above (an axle joint comprised of a base, a bearing, an axle, top end of axle pressed into another arm, then the hole in the axle contains slip ring, rotary encoder and other bits...) I have difficulty figuring out which joint I should select and then selecting it in order to edit. Usually the purpose is to manipulate the some angle the distance. In the end I go back to the timeline and work through every available joint until I get to the right one. Laborious.
In the above situation things are complicated by the fact that some of the joints are in the model file and others belong to components that have been imported from other files.
Are there any handy shortcut keys or tricks for selecting joints quickly without having to turn off (the display of) lots of components or working through an entire timeline?
Solved! Go to Solution.