animation and joints

animation and joints

Anonymous
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Message 1 of 5

animation and joints

Anonymous
Not applicable

I seen some older posts about this topic, but all of them are over a year old sadly with not a lot of up to date info.

 

The question what i have, is the project still alive?

it would be the single most important feature for me, the rest i can do with heaps of other software.

 

 

I would like to design gears, to be more specific, a set of gears in a gearbox, and dog clutches.

 

 

Spoiler
if you wounder why i ask..
In the next year i would like to set up a startup company.
in my native countr sadly agricultural use tractors are more than 50% made up from russian manufactured "not quite up to date" machines. Sadly our economic situation does not allow the widespread of modern machinery., as the price step is far too large.
You are left with the option of an affordable russian tractor that leaks oil even when brand new, made out of unspeakable low quality materials and breaks down more ofthen than not, OR, you can choose a far too expensive western tractor with a lot of gizmos and stuff , but poor access to spare parts and no skilled repair crew who can help you out.

So my goal is to design a tractor, incorporating a modern crate engine from reputable sources.
For this, i will need to raise funds. I'm well avare of the design challanges as i work with machinery. Mostly forestry related machines, many of them are designd and built by me and my crew. So we are not new to engineering, i have designed and built several gearboxes wihout issues. however.. a foundraiser would require proper presentation of the product.
The tractor design incorporates a forward/revers, a 4 speed "range" gear box, and a 4 speed gearbox. these would be constant mesh non-synchronised.  and a 2 speed gearbox that can be shifted up and down via electropneumatic actuation and would be of a planetary type. yielding 32 gear ratios in forward, and 32 gear ratios backwards speed selections possible. The drive train would include a dog clutch engaged all wheel drive mode, and electropneumatic front and rear differential locks with dog clutches.
The transmission and axles are available via manufacturers who produce parts for many big brand machinery, they are off the shelf and as spare parts are widely accessible by anyone. so my "production tractor" would have good background for spare part supply, and the solutions are crude and old fashioned to ensure you need no special traning to operate and service it. should fill the huge financial gap between the old rustbuckets and the modern western machinery.

sorry for the long spoiler, however it does show the complexity of the problem i would like to solve.
Sadly i can not afford to purchase high priced software tools, i'm not even sure if this software can manage what i need it to do.
engine and clutch operation is insignificant as it would be an off the shelf crate engine that allready has proper documentation and market matierial i can re-use legally.
Thank You for Your time, and sorry for the long post again.

 

 

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Message 2 of 5

Beyondforce
Advisor
Advisor
Check out my YouTube channel https://www.youtube.com/channel/UCv0LDps_1xX8NqkfiBK1LaQ

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 3 of 5

Anonymous
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Interesting channel, i will keep an eye open for those videos.

 

However, i eighter fail to find witch video contains anything about animations utilising joints and dynamic simulation,

or Your answer is more of an advertising rather than on topic.

 

Care to show witch video has exactly the creation of an animation with dynamic simulation and working joints ?

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Message 4 of 5

Beyondforce
Advisor
Advisor
The first two Joint videos part1-2, I shows how to make Motion Links.
If you want to know about the Animation environment, try searching in google. I'm thinking about making a video about this environment, but I'm not sure yet, when I'll do that. There are other videos I want to make first.

I'm making those videos in my free time, because I like helping others, for the same reason I'm helping people in this forum 🙂

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 5 of 5

Anonymous
Not applicable

in short you do not yet have videos showing the creation of an animation incorporating woking joints and dynamic simulation.

no problem, and still an awsome channel. keep up the good work.

 

so back on topic, does anyone know if this feture has been implented, and if so, how to use it?

as so far i have failed to find any recent information.

older posts say this feature did not exsist when the posts where created.

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