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Animating Joint Animations
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Greetings!
Part of a project required me to figure out a suitable Gear Ratio which I managed to get confirmed in F360 after animating them with Joints and Motion Links... The original design had the motor shaft directly connected to a turret which would cause troubles with a cable loom so I reworked the design, using the same motor, with an outside driven gearbox freeing up the center for more than just 720° of rotation while still maintaining a 1:1 Motor to Turret RPM Ratio.
My current issue though lies with the F360 Animation System itself:
- How does one animate an assembly?
In the YouTube Videos I've watched to get this going people kept dragging their cursors above the parts and they started moving - All it does for me is selecting surfaces. - Can the default animation speed be adjusted? If so, how?
Thanks in Advance! 😃