Thanks LMS,
I've gotten files recently and used New Design from File. I am very new to 3d but have been doing code since 1970 and owned and hacked computers since 1979. So I guess that just makes me "keystroke literate". Thing is that opening different filetypes has given me bodies which "behave" differently. In Fusion, and perhaps other software, a body is a body so no more information (properties?) on them can be obtained? Think hitting a Properties button and it tells you what type of body you're looking at.
This Lars fellow said to open a file in your software, do nothing but immediately save it and reopen it....then have at it. The reason he gave was that the protocols - stp, igs, have changed since the '80's and that this open save and reopen may fix some problems related to that protocol issue.
In other posts I've put pix up of opened bodies with assorted colors on different faces and could not manipulate some of them.
Okay, here's something tangible...can I open an imported body and manipulate it the same way as if I created the body from the Sculpt pane---the way it's done in the Utility Knife video? That's what I need.
Right now I'm going to research Tsplines, Bsplines and Mesh bodies. Maybe that will help. What types of bodies does Sculpt make?
Anyway I got my first crash out of the way yesterday on a week old Haas. A good learning crash. I learned how 360 CAM treats hole drilling selection. My code rapided a 17/64 drill down thru 3/8" of steel to drill a counterbored hole without the counterbore !!. Nobody hurt, nobody scared. (I was alone at work)
I have yet to say anything bad about 360. I am impressed.