Alternating between freeform and isometric

Alternating between freeform and isometric

Anonymous
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Alternating between freeform and isometric

Anonymous
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One of the main reasons I have come to know Autodesk is through the competition F1 in schools were my role has been to develop/design the car in which the team must race. There are two key aspects we must look at bring fitting regulations while also staying aerodynamic therefore more recently I have began to experiment with free form design. An issue with doing this is it is harder to stick to key regulations while designing in free form as I lack experience. I was wondering if anyone could give some advice on working fluidly between freeform design and isometric design within fusion 360?

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TrippyLighting
Consultant
Consultant

I believe he distinctions you are using are somewhat incorrect.

 

There are three modeling workspaces in Fusion 360 and depending on your skill set all three can get you similar results and all three have their specific strength.

 

Freeform can mean curved surfaces either in the model, patch or T-Spline environment.

 

Your question is asked way too broadly. If you can provide a specific example where you are encountering difficulties this might be easier to answer. 

 


EESignature

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