I had a feeling that I probably did something wrong from the beginning of my design. I'm still trying to figure out the different mindset behind Fusion 360 vs Inventor putting aside the whole cloud integration (Which I really like).
Could you please send me a link to a page with the list of the RULES? That will be a great help, since there are a lot tutorials out there on how to use the different Fusion's tools, but not enough Real Life Best Practise!
I have even a bigger challenge, since Fusion 360 nor Inventor knows how to react to the natural properties of a material, for example: If you make 3mm flat long stick out of a stainless steel, you hold one end and press on the other end, IT WILL BEND or TWIST in real life.
I have created an "Accordion arm" like in the following picture and I need to connect the Ends to the Connectors. Unfortunately, it won't let me because the Ends are not 100% aligned with connectors. It doesn't understand bending and twisting (unless I choose the "Ball" Joint).
http://www.frightprops.com/faq/images/howto/Scissor_Ext_Rig_files/image009.jpg
Woow, I didn't mean to write that much 🙂
Thank you for taking your time with me!
Cheers/ Ben
Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
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