Advanced Loft question

Advanced Loft question

jtylerwaller
Explorer Explorer
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22 Replies
Message 1 of 23

Advanced Loft question

jtylerwaller
Explorer
Explorer

Hello,

 

I first must tell you that I am a self taught beginner with Fusion 360 and 3D design in general. I am a High School technology teacher that is starting a STEM guitar building program at my school this year. I have been chugging along and learning the Fusion work space very well, but I have ran into a a problem that is causing me some trouble. I have created a general design of a guitar neck and have successfully completed the project using a CNC router. However, I wanted to create a more well sculpted neck to aid with finishing and that would require less sanding after coming off of the Shopbot. I have created the basic shape but can't for the life of me get the neck profile on the back to loft to where it meets the head stock. I am fully aware that this is a copyrighted headstock design from Fender and I will not be using it as our final design, but simply using it as a building block to secure the knowledge required to finish the design.

 

any help would be greatly appreciated.  

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Message 21 of 23

SaeedHamza
Advisor
Advisor

It's not just the sculpt, you can use also the patch and model environments

But mostly you'll be using sculpt and patch, especially the patch environment

 

I'll make you a screencast on my process shortly

 

Regards

Saeed Hamza
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Message 22 of 23

SaeedHamza
Advisor
Advisor

Here is the screencast

 

 

Saeed Hamza
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Message 23 of 23

laughingcreek
Mentor
Mentor

so lots of ways to skin that cat.  this is a similar approach.  Addresses the connection to the head differently.  Lots more refinement can be done with this approach, but i was done with my morning coffee, so I'm off to work.  file attached for your enjoyment

 

fender neck.PNGFYI-the thing Saeed did with the t-splines is a nice thing to have in your bag of tricks.  He used the t-spline environment to rebuild the imported geometry so things would be clean.  This is a work around to not having a proper "fit curve" tool in fusion (well, except for mesh cross sections, but lets not get into that).

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