I just read the proposed roadmap for 2016 and noticed that improvements to the sketch engine speed and more important to the surface modeling tool set is absent.
For example:
1. Surface Patch need weight options instead of brude G0 G1 G2
2. Loft needed G1 or G2 aling rails
3. Patching also working like 4 sides surface with per edge G0 G1 G2 option
4. NURBS CV curve for sketch
One of the biggest issues I see, that the moment you start to build something that is not a block or cylinder, the process Fusion will force you to use is sometimes
quite complicated because it is a workaround of its own limitations.
Idealy I think Fusion should be as natural to engineers as industrial designers when generating geometry, meaning knowledge learned in one process app
should easily be transferable to Fusion.
Certain shapes which are quite easy in Rhino/MOI/Alias require a lot more work in Fusion to get right if possible.
Any thought on this?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Class,
When the modeling teams plan the work for each release we make sure that we have items that cover stability, usability and performance along with new functionality. Our team has increased the amount of performance items, establishing a baseline and goals. Our roadmap does not mention this because we feel that it is implied that we will continue efforts in these areas.
Mike Prom
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