I can explain a bit about the nature of Base Feature, its limitations, and its intended usage.
Fusion supports two very different design types: Parametric Design (history-based), and Direct Modeling Design (non-history-based). Parametric designs have a timeline across the bottom, which is a linear series of features. These designs allow you to go back in time, edit earlier features, and have the model recompute. Parametric modeling is powerful, but also complex to use. Direct models, on the other hand, have no feature timeline (there is no connection between a sketch and an extrude in a direct model). They are more flexible, but also limited in what you can do, if you want to edit the design later. More info here: direct vs parametric
Rather than have these as two distinct and non-intersecting worlds, we decided to try to create a more hybrid design type: Base Feature allows you to embed Direct Modeling bodies within a Parametric design. Think of a Base Feature as being similar to a Form/Sculpt feature - it's a self-contained "island of direct modeling" within the larger design timeline of the parametric design. When you edit a Base Feature, your design scope is limited to bodies (and sketches and work features) that are inside this island. It's very modal. Edit the Base Feature, do some direct modeling there, then exit back to your main parametric design scope.
Why is the design scope in Base Feature limited to the objects owned by that Base Feature? Because it has to be. To use @nnikbin's example:
1- Create > Sphere
2- Create > Create Base Feature
3- Modify > Split Body (want to split the Sphere)
Remember, while editing a Base Feature, no timeline entries are created, so if Fusion allowed this Split Body to occur on a parametric body, any update to features before the Base Feature would cause that operation to be ignored. To carry this example forward, say this Split was allowed. After exiting the Base Feature mode, you would have two hemispherical bodies. Now, say you filleted the edge of only one of those hemispheres, which creates a Fillet feature in the Timeline. So far, so good. But, remember, the Split Body is not a feature in the Timeline. It was created during a Base Feature (direct modeling) edit, so was not captured. Now, say you go back and edit the Sphere in step 1 to be larger. The Sphere recalculates, and is now bigger. But, the Split was not captured, so it never happens, the edge that you filleted no longer exists, and fails.
Hope this helps clarify the behavior, at least somewhat
Jeff
Jeff Strater
Engineering Director