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I am having a problem with 3d sketching a fuselage tube structure. Here is what I have tried:
1) 2d sketch lower plane, then upper, then join the two with 3d sketch 'middleparts'
a) It kept doing projections, whereby geometry changes split the coincident constraints apart from the upper and lower planes.
2) (shared example) 3d sketch the entire thing, allowing the lower plane to be planar with the origin XY plane, then building up from there.
a) It seems to not constrain the sketch despite efforts, it remains blue line.
b) It secretly constrains things whereby I cannot move them.
In the attached screencast you see me trying to move the upper body relative to the lower back and forth via dimension, then via 'move' it does not allow movement via dimension, yet I didn't apply or witness any constraint prohibiting this. I have had several unconstrained elements refuse to move, or advise me to delete the dimension to move it. I can point to others, but wanted to keep the video brief.
Final question: What is the best practice in doing a complex tube structure? Last year I did one by components, defining each tube and angle, it was painstaking, I default to consider that 3d sketch, then 'pipe' command, then 'split body' to miter the tubes is the best choice. I welcome your experiences.
Thanks,
Solved! Go to Solution.