123D vs TinkerCad: why such big differences and weird design choices?
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I've been using TinkerCad heavily for a few months, and today I decided to give 123D Design a shot - specifically because the UI looks very similar to TinkerCad, just taken to the next level.
Having spent about ten minutes with 123D Design - so far, I like what I see. The app crashed once about five minutes in (er... is stability a significant problem?), so that's off-putting, but otherwise it was OK.
The biggest problem I'm seeing so far is that while 123D Design has all of TinkerCad's functionality, the UI is quite different. For example:
* In TinkerCad, mouse movement rotates the viewpoint, and Shift + mouse movement pans the camera. In 123D Design, holding down Shift does nothing; mouse movement still rotates the viewpoint.
* In TinkerCad, F is Focus: selecting a model and pressing F locks the viewpoint focus on the model, and rotating the camera orbits the model. In 123D Design, F is merely Fit: it zooms in on the model, but apparently doesn't lock the focal point. Very soon after focusing on an object, you're no longer focused on it; you're instead focused on some completely random point in space. Very frustrating.
* In TinkerCad, selecting a model immediately shows a bunch of handles that you can drag to move or resize it. In 123D Design, selecting a model simply selects the model - you then have to choose Scale from the pop-up toolbar, and use the UI of the tool to scale the model. I don't even know how it works yet, but it's very different, and more cumbersome, than TinkerCad's model.
* In TinkerCad, the right-side pane features a hierarchy of drawing primitives - not just basic primitives, but community-generated tools that enable parameterized shapes: not just a cylinder, but a cylinder with a top radius (x) and a bottom radius (y) and a radial segmentation of (z). Very useful! In 123D Design, the primitives are jammed into an option in the top toolbar, while the right-hand pane includes a whole bunch of highly specialized finished models and model parts: Battleship, Bicycle, "Gadget" which features custom-made cases for the Galaxy III and iPhone 5... what in the world?! Why would you choose to cram spheres and rectangles into a multi-click option at the top, and use the entire right-hand pane for a massive library of completed models? Is this a design tool or merely a front end for Thingiverse? Very weird design choices here.
* I designed a model in TinkerCad that's a simple set of geometric shapes. When I open it in 123D Design, I see the same shapes, but there are all kinds of haphazard sketch lines shown on it. I have no idea what they're called or what they're for, and I can't find any way to turn them off.
In short - I really want to take the next step from TinkerCad to 123D Design, and am even willing to pay for it - but the inexplicable discrepancies between these products, many of which make 123D Design a much *less* useful tool, compel me to stay on the free platform. Please fix this. Thank you.