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In my plugin analyse the interference of bodies to inform the user if there model is likely to work (ie, a bolt isn't intersecting some geometry).
To do this I need to quickly check interference across the design, which can be computationally expensive. From what I can see the quickest way to guess at this it test bounding boxes (way faster than complex bodies but obviously not accurate). After that I wonder what is faster.
The API supports analysing interference (link below), and alternatively I could use basic combine features like cut and intersect to get similar results. In the end I want to do the latter since I want the user to be able to visualize the flaws and analysing interference doesn't output anything to see.
Is analysing interference significantly faster that using combineFeatures? If its significantly faster (ie order of magnitude) it could be worth checking the design like that and narrowing what needs to go through combine process. Unfortunately the API never says how fast I could expect anything to be. Does anyone know, or have a guess at the efficiency differences between these two methods?
Inteference Reference:
http://help.autodesk.com/view/fusion360/ENU/?guid=GUID-613cb65c-61c3-11e5-9a1c-3417ebd3d5be
Solved! Go to Solution.