Issues using app.executeTextCommand() in add-ins
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Hi there!
Several days ago I started a thread in this forum because I had troubles implementing dropdown menus in my add-ins. After hours of research, tests and the help from @Jorge_Jaramillo , we found that all the problems had a quite weird origin. I'll try to explain.
I have created several add-ins in which I use many times the command "app.executeTextCommand()". Some of this add-ins behaves as a sort of macros in which I sequence several commands, so this seems to me a great option to be used. Thanks @kandennti for your help!
The problem is, if I call a Fusion native commmand with "app.executeTextCommand()" in my add-ins, everything works properly, but if I call a non-native command, then the execution begins an endless loop and the program crashes. This behaviour happens calling my own command add-ins and others such as the add-in JoinerCAD.
I've developed a couple of simple codes to reproduce this weird behaviour. In this example, when the selection is done in the dropdown, the function "command_execute" is run, but while debugging, I can see that once the line which execute the non-native add-in (line 108) is executed, the function "command_execute" is restarted, and so on.
In case this gave you more information about this issue, if I make this simple change in line 37, the command dialog is bypassed, but the add-in works completely properly.
futil.add_handler(cmd_def.commandCreated, command_created)
#Changed command_created to command_execute
futil.add_handler(cmd_def.commandCreated, command_execute)
Thanks in advance to everyone for the help.
Here is the code of the add-in from which I call others:
import adsk.core, adsk.fusion, traceback
import os
from ...lib import fusion360utils as futil
app = adsk.core.Application.get()
ui = app.userInterface
# TODO *** Specify the command identity information. ***
CMD_ID = f'actualizaTodoPostprocesa'
CMD_NAME = 'Actualiza todo y postprocesa'
CMD_Description = 'Actualiza y postprocessa el diseño y sus subensamblajes con los datos de Google Sheets'
# Specify that the command will be promoted to the panel.
IS_PROMOTED = True
# TODO *** Define the location where the command button will be created. ***
# This is done by specifying the workspace, the tab, and the panel, and the
# command it will be inserted beside. Not providing the command to position it
# will insert it at the end.
WORKSPACE_ID = 'FusionSolidEnvironment'
PANEL_ID = 'SolidScriptsAddinsPanel'
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
# Local list of event handlers used to maintain a reference so
# they are not released and garbage collected.
local_handlers = []
# Executed when add-in is run.
def start():
# Create a command Definition.
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
# Define an event handler for the command created event. It will be called when the button is clicked.
futil.add_handler(cmd_def.commandCreated, command_created)
# ******** Add a button into the UI so the user can run the command. ********
# Get the target workspace the button will be created in.
workspace = ui.workspaces.itemById(WORKSPACE_ID)
# Get the panel the button will be created in.
panel = workspace.toolbarPanels.itemById(PANEL_ID)
# Create the button command control in the UI after the specified existing command.
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
# Specify if the command is promoted to the main toolbar.
control.isPromoted = IS_PROMOTED
# Executed when add-in is stopped.
def stop():
# Get the various UI elements for this command
workspace = ui.workspaces.itemById(WORKSPACE_ID)
panel = workspace.toolbarPanels.itemById(PANEL_ID)
command_control = panel.controls.itemById(CMD_ID)
command_definition = ui.commandDefinitions.itemById(CMD_ID)
# Delete the button command control
if command_control:
command_control.deleteMe()
# Delete the command definition
if command_definition:
command_definition.deleteMe()
# Function that is called when a user clicks the corresponding button in the UI.
# This defines the contents of the command dialog and connects to the command related events.
def command_created(args: adsk.core.CommandCreatedEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Created Event')
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
inputs = args.command.commandInputs
# TODO Define the dialog for your command by adding different inputs to the command.
listaItems = inputs.addDropDownCommandInput('elegirPost','Postprocesador',0).listItems
listaItems.add("Mucobal",True)
listaItems.add("Zoroa",False)
# TODO Connect to the events that are needed by this command.
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers)
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
# This event handler is called when the user clicks the OK button in the command dialog or
# is immediately called after the created event not command inputs were created for the dialog.
def command_execute(args: adsk.core.CommandEventArgs):
# TODO ******************************** Your code here ********************************
try:
inputs = args.command.commandInputs
listaItems = inputs.addDropDownCommandInput('elegirPost','Postprocesador',0).listItems
listaItems.add("Mucobal",True)
listaItems.add("Zoroa",False)
postUsuario: adsk.core.DropDownCommandInput = inputs.itemById('elegirPost')
nombrePost = postUsuario.selectedItem.name
app.executeTextCommand(u'Commands.Start ContextUpdateAllFromParentCmd') #Native command
app.executeTextCommand(u'Commands.Start actualizarGsheet') #Non-native command
ui.messageBox("If you read this, everything works fine" + nombrePost )
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
# This event handler is called when the command needs to compute a new preview in the graphics window.
def command_preview(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Preview Event')
inputs = args.command.commandInputs
# This event handler is called when the user changes anything in the command dialog
# allowing you to modify values of other inputs based on that change.
def command_input_changed(args: adsk.core.InputChangedEventArgs):
changed_input = args.input
inputs = args.inputs
# General logging for debug.
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
# This event handler is called when the user interacts with any of the inputs in the dialog
# which allows you to verify that all of the inputs are valid and enables the OK button.
def command_validate_input(args: adsk.core.ValidateInputsEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Validate Input Event')
inputs = args.inputs
# Verify the validity of the input values. This controls if the OK button is enabled or not.
# This event handler is called when the command terminates.
def command_destroy(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Destroy Event')
global local_handlers
local_handlers = []
The code for the add-in to be called, just in case you could find anything wrong in it:
import adsk.core, adsk.fusion, traceback
import os
from ...lib import fusion360utils as futil
app = adsk.core.Application.get()
ui = app.userInterface
# TODO *** Specify the command identity information. ***
CMD_ID = f'actualizarGsheet'
CMD_NAME = 'Actualizar de Google Sheets'
CMD_Description = 'Actualiza el estado del diseño con los datos de Google Sheets, solo en el diseño actual'
# Specify that the command will be promoted to the panel.
IS_PROMOTED = False
# TODO *** Define the location where the command button will be created. ***
# This is done by specifying the workspace, the tab, and the panel, and the
# command it will be inserted beside. Not providing the command to position it
# will insert it at the end.
WORKSPACE_ID = 'FusionSolidEnvironment'
PANEL_ID = 'SolidScriptsAddinsPanel'
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
# Local list of event handlers used to maintain a reference so
# they are not released and garbage collected.
local_handlers = []
# Executed when add-in is run.
def start():
# Create a command Definition.
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
# Define an event handler for the command created event. It will be called when the button is clicked.
futil.add_handler(cmd_def.commandCreated, command_created) #command_execute ejecuta la secuencia sin pasar por dialogo previo
# ******** Add a button into the UI so the user can run the command. ********
# Get the target workspace the button will be created in.
workspace = ui.workspaces.itemById(WORKSPACE_ID)
# Get the panel the button will be created in.
panel = workspace.toolbarPanels.itemById(PANEL_ID)
# Create the button command control in the UI after the specified existing command.
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
# Specify if the command is promoted to the main toolbar.
control.isPromoted = IS_PROMOTED
# Executed when add-in is stopped.
def stop():
# Get the various UI elements for this command
workspace = ui.workspaces.itemById(WORKSPACE_ID)
panel = workspace.toolbarPanels.itemById(PANEL_ID)
command_control = panel.controls.itemById(CMD_ID)
command_definition = ui.commandDefinitions.itemById(CMD_ID)
# Delete the button command control
if command_control:
command_control.deleteMe()
# Delete the command definition
if command_definition:
command_definition.deleteMe()
# Function that is called when a user clicks the corresponding button in the UI.
# This defines the contents of the command dialog and connects to the command related events.
def command_created(args: adsk.core.CommandCreatedEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Created Event')
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
inputs = args.command.commandInputs
# TODO Define the dialog for your command by adding different inputs to the command.
# TODO Connect to the events that are needed by this command.
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers)
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
# This event handler is called when the user clicks the OK button in the command dialog or
# is immediately called after the created event not command inputs were created for the dialog.
def command_execute(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Execute Event')
# TODO ******************************** Your code here ********************************
ui = None
try:
app = adsk.core.Application.get()
ui = app.userInterface
ui.messageBox("Se ha ejecutado actualizar Gsheet")
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
# This event handler is called when the command needs to compute a new preview in the graphics window.
def command_preview(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Preview Event')
inputs = args.command.commandInputs
# This event handler is called when the user changes anything in the command dialog
# allowing you to modify values of other inputs based on that change.
def command_input_changed(args: adsk.core.InputChangedEventArgs):
changed_input = args.input
inputs = args.inputs
# General logging for debug.
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
# This event handler is called when the user interacts with any of the inputs in the dialog
# which allows you to verify that all of the inputs are valid and enables the OK button.
def command_validate_input(args: adsk.core.ValidateInputsEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Validate Input Event')
inputs = args.inputs
# Verify the validity of the input values. This controls if the OK button is enabled or not.
valueInput = inputs.itemById('value_input')
if valueInput.value >= 0:
inputs.areInputsValid = True
else:
inputs.areInputsValid = False
# This event handler is called when the command terminates.
def command_destroy(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Destroy Event')
global local_handlers
local_handlers = []