Is the dogbone hole function live?

et.teljemo
Advocate

Is the dogbone hole function live?

et.teljemo
Advocate
Advocate

Hi.

I have had some hard days with drawing a welding fixture. All parts will be cutted with laser and welded together.

So, all holes needs to be dogbone holes to fit the opposite part.

 

I found that there are add-ins but the first is really slow and almost crashes fusion when I do more than 5 holes at once and have a couple of hundred.

The second version wont show up in fusion..

 

I quick google search showed me the idea of adding this into fusion has been posted a year ago.. with a lot of comments on how positive it would be.

So now im thinking maybe someone added this and I just cant find it..? 🙂

 

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et.teljemo
Advocate
Advocate

Here it a part of one och the fixtures im doing.. just to get a visual on why I need a tool to make these dogbone hole and corners..fh.JPG

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jodom4
Community Manager
Community Manager

I use this one all the time and it works very well: https://github.com/caseycrogers/Dogbone

 

Once you follow the instructions to install it, then run the add-in from the Scripts and Add-Ins dialogue, it shows up at the bottom of the Create menu in the Modeling workspace. This might be why you're not seeing it when you try to use it.

 

Screen Shot 2018-05-04 at 8.56.54 AM.pngScreen Shot 2018-05-04 at 8.56.24 AM.png


Jonathan Odom
Community Manager + Content Creator
Oregon, USA

Become an Autodesk Fusion Insider



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et.teljemo
Advocate
Advocate

I have tried that.. it works on a couple of holes but when it has to calculate as many corners that I have it works rally slow and makes fusion non responsive for a while..

 

It is the second version I cant get to work.. He said it is improved. But when trying to install it the sam way nothing shows up in my addins menu?..

Will you try to see if you get it to work? 🙂 (i tried installing it the same instructions as dogbone addin)

 

How I installed it: https://tapnair.github.io/installation.html

 

Link: https://github.com/pludikar/dogbone2

 

Video by a user of it working really smoth: https://knowledge.autodesk.com/support/fusion-360/getting-started/caas/screencast/Main/Details/82f62...

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autodesk
Enthusiast
Enthusiast

Any updates on this?  I tried to use https://github.com/caseycrogers/Dogbone one, and got an error right off bat.  Would like to find easy solution also.  

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Anonymous
Not applicable

What was the error?

 

Generally to most common error I get is that it is trying to create dogbones in the wrong plane. 

 

Eg. If your sketch is on the XY plane, you have to select Z(XY plane) in the menu.

 

If it takes too long to generate, you can turn off parametric dogbones. Which means it will break if you alter the geometry in the future, but will be quicker to solve

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pludikar
Collaborator
Collaborator

@Anonymous @et.teljemo @autodesk @jodom4

 

Just so you know - the dogbone app was totally revamped and published last week.  You can find it in the same place as before, or here

 

It is now based on fusion's primitive hole feature, and will run as efficiently as Fusion's single threaded engine will allow. In static mode it takes around 7 seconds to create 70 dogbones, in parametric is was around 17 seconds.  But... recalculation in parametric appears to be very fast (there's no real way to measure it - so this is subjective).  Speed is heavily dependent on the processing power of you computer. 

 

The app is now much more stable and can be used on any body or component, in any orientation.  You can also create dogbones at different depths.

 

Let me know how you get on - I reckon there have been around 10 downloads a day since it was released, and no reported issues so far (about 70 to date).

 

Regards

Peter

I'm not an expert, but I know enough to be very, very dangerous.

Life long R&D Engineer (retired after 30+ years in Military Communications, Aerospace Robotics and Transport Automation).
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et.teljemo
Advocate
Advocate
Hi.
Thx for letting me know about the new release. 🙂
However, I cant get it to run?.
I used the selfextracting file but had to change all the names to
"dogbone3" cause dogbone and dogbone2 already is there..

So in fusion, I see dogbone3 but when I run it, nothing happens...??
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pludikar
Collaborator
Collaborator
Hi,

Are you using Windows or Mac?

I would suggest you delete all the old dogbone folders in the AddIns folder, including the new one you just added, and then install the new Selfextracting Dogbone file again. As the addins have some commonality, it’s possible that there are conflicts between versions. If you don’t want to delete, then rename the folders and make sure the addins are not running.

In fusion you should see dogbone in the addins manager (I’m going to assume you’ve done this before). If you don’t, click on the green plus icon at the top and select the dogbone folder. Make sure that the app is running, and if you want, check the run on startup box. After starting the app you should see the dogbone icon either under the create tab or on the main ribbon, depending on how you set it before.

Hopefully that’ll get you started. It’s late night here, so I’ll respond tomorrow, if you still have issues.

Peter
I'm not an expert, but I know enough to be very, very dangerous.

Life long R&D Engineer (retired after 30+ years in Military Communications, Aerospace Robotics and Transport Automation).
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