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I'm messing around with the Camera object and I want to rotate it about a point. The problem is that I don't have the point coordinates.
I have the origin point, x vector and y vector for a plane (actually a Sketch in this case) - so I can also easily calculate the normal. I also have the points eye and target for the camera.
I figured I need to find plane/line intersection formula. However, before I start digging through the Internet to understand how to apply it to my inputs, I just want to ask if there are accessible built-in functions in Fusion or if someone knows it off the top of their head. I don't want to create intermediate features to access their functions (like Surface or Line), as I don't want to interrupt any user commands or selections.
The Vector3D class has functions for dot and cross product. A point can be converted to a vector and vice versa.
Any ideas how to go about this with the Fusion API?
Solved! Go to Solution.