Feature request: MeshBodies.add(Graphics.Mesh)

Not applicable
10-01-2017
04:48 PM
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Custom graphics looks promising and I'm sure it'll be useful as-is (although I haven't exercised its performance yet) but....
How amazing it would be if i could make a graphics mesh then make a new MeshBody from that mesh! This would be very useful for shapes which are mathematically expressible but are difficult/impossible to create via sketching, etc.
The feature request is to allow MeshBodies.add to take a CustomGraphicsMesh as an argument. Extra points if the normal data isn't lost in the process.
Really what I'd truly want is a way to go from a mesh to a b-rep body or otherwise directly create a body via a script that can be modified just like any other body.