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During an app development for Fusion 360 I notices an issue with splitting a torus. After splitting a torus, one of the returend bodies from SplitBodyFeature object has a wrong bounding box (the bounding box is the same as the original torus bounding box). The same issue exists when I split the torus with the fusion UI (Modify > Split Body). I didn't find the same issue in splitting Boxes, Cylinders, Spheres, Coils, Revolved objects, and any other object that I tested.
To illustrate the problem I created a program to draw bounding boxes as sketches. Here are some screen captures after splitting a sphere and a torus by XY construction plane. The bottom left picture shows the wrong bounding box.
Website: https://perceptino.com
Solved! Go to Solution.