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04-26-2019
12:04 PM
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I'm trying to find the location of a boxFeature (i.e. the min vertex of the box) so that I can interpret its location relative to the component's origin.
This is trivial if its a new box floating in space, just iterate over the vertices or use the BoundingBox3D of the resulting bRep.
But what if it was joined onto another body (or cut). I can't seem to find a way to determine the location of a box after it has been created.
I would like to do this with all of the primitive shapes, so I think I will have a similar problme with spheres and cylinders.
Solved! Go to Solution.