How to set pivot point when using movefeat

How to set pivot point when using movefeat

tiantianisfox
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How to set pivot point when using movefeat

tiantianisfox
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Hi guys, I have made a body using revolve and then using the python API to manipulate it.

But it seems like the default pivot point is always at a corner of the bounding box rather than the center of gravity or the origin point. Is there a way to specify it?

 

I am using similar snippet as here:

https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-153E540B-6246-460C-8B6A-4C58165CEBAA

 

        # Create a transform to do move
        vector = adsk.core.Vector3D.create(0.0, 10.0, 0.0)
        transform = adsk.core.Matrix3D.create()
        transform.translation = vector

        # Create a move feature
        moveFeats = features.moveFeatures
        moveFeatureInput = moveFeats.createInput(bodies, transform)
        moveFeats.add(moveFeatureInput)

image.png

 

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