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I posted a couple of weeks ago a script that does not work reliably: Traverse Bodies for Join Feature. Inconsistent results. - Autodesk Community - Fusion 360
Took me a while to understand the reason: the order in which the bodies are collected into the list may lead to combining them in a way where some are not touching the body I combine them with.
So, the question becomes: how do I test if a body touches/overlap another one, in order to avoid creating errors when they don't?
Solved! Go to Solution.