Help needed: how to create a workflow similar to native Fusion Operations?
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What I think Fusion typical workflow works like:
1. Interface to input parameters:
I think Fusion has a decent support for that with within ui.commandDefinitions
2. Preview of script execution
It is pretty hard to figure out what you will get from script execution without any sort of preview. I've experimenting creating temporary Components to preview but that's really not intuitive
3. Parametric script execution
I don't know how to make my script part of the timeline. where I could tweak the values and have Fusion running the script in the background without breaking next operations in the time line. Is there any way to do it? For example, SpurGear script - if you want to change the number of teeth later in your design, you cannot go back in the timeline, open the SpurGear parameters and change the number of teeth, and having your entire design changed. I hope I was clear enough with my description as this is one of the most important things I believe lacks in Fusion.
4: Undo
Please make undo undo the entire script execution not every single operation the script made. That is so annoying! Removing the objects sucks, as I always end up with SketchXXX (hundred) numbers after a "few" iterations with my scripts. I would rather try to keep the sequential number that Undos typically bring.