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Hi all,
I am very new to Fusion360 development, and I have a basic question concerning Fusion360 updates vs existing addins.
I am mostly questioning myself with how existing C++ addins that have been compiled against a specific Fusion360 version can run against a newer version without having to be recompiled.
For example, when I first started working on my C++ addin implementation, the Fusion360.exe version was 12888.2.0.0, but I noticed yesterday that the Fusion360.exe version was now up to 13158.2.0.0 - I'm guessing it was automatically updated at some point in the last few weeks/days.
After some very basic checks on my end, it looks like the API hasn't changed, which leads me to think that a recompile of my addin isn't necessary... But it still is concerning to me that an addin can/will become out of sync with an updated Fusion360 version at some point in time...
So my question is this:
Are there any guidelines that we can rely on to determine if an addin needs a recompile ?
Is there some sort of commitment that the Fusion API is not going to change between minor updates ? Is the API "allowed" to change only between major version updates ?
Thanks for any comments you may have
Jean-Marc Langlois
Solved! Go to Solution.