Efficient Geometry Querying for Interference Calculation

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References the interference calculations in this sample: http://help.autodesk.com/view/fusion360/ENU/?guid=GUID-613cb65c-61c3-11e5-9a1c-3417ebd3d5be
Do the interference calculations available through the API use any efficient Geometric Querying techniques. For example, you could quickly decide there is no interference between two bodies if their BoundingBox's don't intersect and you can isolate intersections by comparing bounding boxes on Lumps, shells, faces etc.
I'm asking because I want to efficiently find the bodies that are intersected by the results of a new Feature. I have to check it against all of the bodies in a model which is speed up if I treat the component hierarchy like a BVH but I don't want the calculation done twice ( when i traverse the BVH and when the API does the query).