Dogbone addin update
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For anyone interested: the dogbone addin originally created by Casey Rogers has now been significantly updated by myself and @DVE2000 and is available on github - here
The addin includes 3 dogbone styles (normal, minimal and mortise) and allows dogbones to be cut from either the topface or selected face. Both static and parametric options are available - however due to a number of bugs in F360, parametric will fail on mirrored components and some component copies. These bugs have been reported (see here), but as of writing AD has not addressed them.
The interface has been improved, and specifically allows any face orientation to be chosen on any component. The addin is based on the f360 primitive hole feature, and is as efficient as f360 single threaded engine allows. In Static mode it will create 70 dogbones in about 7 seconds. Parametric mode takes a little longer to calculate initially, but recalculates very fast if you change your model parameters.
regards
peter
Life long R&D Engineer (retired after 30+ years in Military Communications, Aerospace Robotics and Transport Automation).
