Thank you Mr. Ekins and Mr. Ross.Korsky
Yes I am aware about some other methods (sweep, extrude), but I was a little too lazy
.
It a pity that there is a lack of creation of basic (and not so) geo-primitives in F360.
As I understand , the internal engine runs only on bRepBodies. Even 'sphere' requires only a brutal Cartesian force of point and scalar. Others primitives are also primitive ... box - two points, spiral two points and two scalars, etc. Interactions of primitive badies are direct, straightforward and based upon a little external intelligence ( ... a good quality pub comes to mind ...) , As an example, it would be "almost' trivial for reasonably conscious bady to intersect two spirals, ... additionally delivering analytical outcome ... which should be of little surprise !
I hope F360 will adopt primitives in its endeavours ... for benefit of all parties.
Best Regards
MichaelT
PS.
Perhaps API ref. sentence :
"
CoilFeatures
Object Collection that provides access to all of the existing coil features in a design and supports the ability to create new coil features.
"
require a little touch ...
MichaelT