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Appearance in Fusion 360 API (C++)
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when try to read the appearance from face:
Ptr<BRepFace> face;
face->appearance()
Each time return random appearance with same id but different color, ex. if duplicate (Steel - stain) appearance and change it's color then the (Steel - stain) and duplicated one have same id but different colors.
If any one can illustrate how to read appearance with example.