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Tips for making a wall of wooden beams

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Message 1 of 3
MrMundane
159 Views, 2 Replies

Tips for making a wall of wooden beams

MrMundane
Observer
Observer

I am currently trying to make a wall out of wooden beams, that overlap eachother at irregular intervals, to create a more interesting wall design. However, I seem to be having some trouble with the way i usually model in Fusion. 

 

I have made a 3000 x 2500 mm wall segment, which I intended to copy and paste to fill out the rest of the wall. However, when i try to cut one of the segments, they all seem to get cut in the same way. I have attached some pictures of what I am trying to achieve.3000 x 2500 mm wall segment.png3000 x 2500 mm wall with ends.pngIn the bottom photo, I want to cut off the ends, and make the corners of the walls interlock as the rest of the wall does. However I am unsure of how to do so, as when i try to cut them by either extending or cutting with the combine tool, it affects all the pieces.Wall Corner Cutting.png

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Tips for making a wall of wooden beams

I am currently trying to make a wall out of wooden beams, that overlap eachother at irregular intervals, to create a more interesting wall design. However, I seem to be having some trouble with the way i usually model in Fusion. 

 

I have made a 3000 x 2500 mm wall segment, which I intended to copy and paste to fill out the rest of the wall. However, when i try to cut one of the segments, they all seem to get cut in the same way. I have attached some pictures of what I am trying to achieve.3000 x 2500 mm wall segment.png3000 x 2500 mm wall with ends.pngIn the bottom photo, I want to cut off the ends, and make the corners of the walls interlock as the rest of the wall does. However I am unsure of how to do so, as when i try to cut them by either extending or cutting with the combine tool, it affects all the pieces.Wall Corner Cutting.png

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Message 2 of 3
TrippyLighting
in reply to: MrMundane

TrippyLighting
Consultant
Consultant

Can you share you model?

Export as .f3d and attach to next post.

 

I am assuming that each wall is a copy/pasted component. These copies all refer to a single data set.

So that means if you cut one you cut all of them.

 


EESignature

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Can you share you model?

Export as .f3d and attach to next post.

 

I am assuming that each wall is a copy/pasted component. These copies all refer to a single data set.

So that means if you cut one you cut all of them.

 


EESignature

Message 3 of 3
jeff_strater
in reply to: MrMundane

jeff_strater
Community Manager
Community Manager

Can we step back and try to understand the goal of this model?  Are you actually hoping to use this model to, say, produce an accurate bill of material for all the wooden beams, including accurate cut lengths?  You can certainly do that, but it will be a bit tedious, and, depending on the size of wall you hope to make, might stress out Fusion's performance.  However, if this wall is just meant to be representational, for use in another model, say, as background, then I would recommend not modeling each individual beam separately.  There are other techniques you can use that will get you the right look, if that is what you are going for.

 

OK, so say you really do want to model each beam separately.  What @TrippyLighting is pointing out is:  In Fusion (and other CAD tools), a component instance shares its geometry with all other instances.  This is done for performance/capacity reasons (so there is only one copy of the geometry and graphics for that component).  In your case, all the beams are not the same, so you need new components for the ones that are different.  If your components are all "local" components (not in a separate design file), then, you need to determine which beams will be cut, and for each of those, instead of using Copy/Paste when you create them, use Copy/Paste New.  Paste New will create an independent copy of a component, which can be modified without affecting other components.  I would still recommend using Copy/Paste, creating instances, for all of the beams that are unmodified copies, as that will help with performance.

 

If this is not sufficiently clear, I can produce an example to illustrate.

 


Jeff Strater
Engineering Director
1 Like

Can we step back and try to understand the goal of this model?  Are you actually hoping to use this model to, say, produce an accurate bill of material for all the wooden beams, including accurate cut lengths?  You can certainly do that, but it will be a bit tedious, and, depending on the size of wall you hope to make, might stress out Fusion's performance.  However, if this wall is just meant to be representational, for use in another model, say, as background, then I would recommend not modeling each individual beam separately.  There are other techniques you can use that will get you the right look, if that is what you are going for.

 

OK, so say you really do want to model each beam separately.  What @TrippyLighting is pointing out is:  In Fusion (and other CAD tools), a component instance shares its geometry with all other instances.  This is done for performance/capacity reasons (so there is only one copy of the geometry and graphics for that component).  In your case, all the beams are not the same, so you need new components for the ones that are different.  If your components are all "local" components (not in a separate design file), then, you need to determine which beams will be cut, and for each of those, instead of using Copy/Paste when you create them, use Copy/Paste New.  Paste New will create an independent copy of a component, which can be modified without affecting other components.  I would still recommend using Copy/Paste, creating instances, for all of the beams that are unmodified copies, as that will help with performance.

 

If this is not sufficiently clear, I can produce an example to illustrate.

 


Jeff Strater
Engineering Director

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