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[BUG] Joint of previously linked component flipping on edit.

4 REPLIES 4
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Message 1 of 5
TrippyLighting
789 Views, 4 Replies

[BUG] Joint of previously linked component flipping on edit.

I believe I've seen this reported before. In this case I created both models.

I can share the design with an AD employee.

 As can be seen in the screencast, when I edit the joint that attaches the leg to the in the original conveyor it behaves normally.

However, when I insert that design into another one and edit it, it flips 90 degrees and when moving the handle arrow it move in a direction 90 degrees rotated from the direction of the arrow.

 

I've not been able to reproduce this in a quick test with an empty design.

 

 

Peter Doering
4 REPLIES 4
Message 2 of 5

Hi Peter,

 

Thank you for reporting the issue! Could you share a public link to the design via private message so we can investigate?

 

Masanobu Minohara

Product Support Specialist



Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
Message 3 of 5

Done!

Peter Doering
Message 4 of 5

Thank you! I couldn't find an existing ticket for this issue so I logged it as a new one (FUS-48056).

 

Thank you for bringing this to our attention!

Masanobu Minohara

Product Support Specialist



Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
Message 5 of 5

I am not going to repots as a separate bug, because I think the root cause for this is the same.

 

I created a new assembly Tape Rolls and  created a sketch for a component on top off the conveyor belt surface.

remember, that conveyor was inserted and then the link broken.

 

I then created another component and pulled the sketch into it. then I extruded the sketch to end up with a sketch and cylinder body in that component.

 

When I pattern that component I see this:

 

 

Peter Doering

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