Hello Fusion Sketchers,
We know that at times, it can be pretty daunting to find and repair yellow sketch geometry, which has turned yellow due to lost references. Sometimes you have to spend time to search missing projections or just start over again to solve the nagging yellow sketch related issues.
We have listened to your feedback and are working on a brand-new way to quickly find and fix yellow sketch geometry.
Please have a look at the UI mock-up we are working on to cater these issues.
You will be able to access this Lost Projections UI, either by right clicking on a yellow geometry in a viewport or right clicking on a sketch icon which has turned yellow in your timeline.
Here is a quick example of a typical workflow –
Step 1 – Access Show Lost Projections from right clicking on yellow sketch from timeline
Step 2 – UI with lost projections is shown. Click on any entity from the UI, which gets selected in the 3D workspace with lost projection highlighted.
Step 3 – Now click on any valid geometry in 3D workspace to reassociate with already selected entity from the UI.
Step 4 – Reassociation successfully done. Icon next to the lost projected entity in the UI, turns green indicating successful reassociation. Done !
Feedback Requested
Now that you have seen what we have in mind to solve this problem, we’d love to ask a few questions:
As always, we’d love to hear any suggestions or thoughts on what we shared above!
Anand
User Experience Designer | Fusion360
@Ceecis wrote:
@maker9876 - [...] Also, I'm not sure if you've noticed the subtle change in the Sketch Browser icon when a sketch is fully constrained, but look at these two images and you'll note the little pin in the icon:
Thanks again for all the feedback!
I hadn't noticed the difference in sketch icons for a fully constrained sketch versus one that isn't. The pin is sort of nondescript. Maybe a small green check mark would be more appropriate. It provides validation. The lack of it would make users wonder what is wrong with their sketch and more likely to notice the difference. Then you could add a label that shows up when hovering the sketch that gives status details like "Not fully constrained, missing references" etc.
Would be better to have the icon in the timeline indicate fully constrained as they are more visible. The sketches in the browser only become visible when you expand the tree, any time you're editing a sketch it will be visible in the timeline.
Mark
Mark Hughes
Owner, Hughes Tooling
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I'd go one step further and suggest the convention be inverted: if a sketch is Unconstrained then it should turn bright pink and flash at you in the timeline. If it's constrained then nothing, just looks fine.
Thing is in the F360 educational experience plenty of people reiterate that it's good practice to work with components. But don't remember anyone thinking to say that it's ESSENTIAL to fully constrain sketches. It was only much later that I started having quite complex structures (lots of components, many inserted, plenty of projections, joints etc.) go crazy and blow up that began to learn about the importance of constraining, and still find it hard to not miss some.
never noticed this either!
Although it is the same icon as when a component is "grounded". Maybe making it more prominent somehow?
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