In the Animation workspace, having the ability to see the direction and path of camera movements would be wonderful. This would mean that when the timeline cursor is above a camera movement it would show a ray in the main view that shows the path of the camera. This ray could have some points on it, and be able to add points, which can be selected to drag and change or adjust speed between points.
Why?
There are too many times that the camera doesn't do what I intended and a camera movement needs to be split into separate movements to make something work semi-properly. A huge example is a 360 view using the camera. Having a direct line/ray that is adjustable in the view makes this possible... and more!