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Use the move/rotate/scale from Sculpt Mode to Model Mode

Use the move/rotate/scale from Sculpt Mode to Model Mode

He,

 

It's really difficult to move objects in Model Mode and we cannot transform the mesh easily.

We have to make too many operations to place our object where we want and to scale it.

So, it would be great to use the same transform manipulator as sculpt mode in Model mode.

 

Fusion360_2018-04-10_19-43-32.jpg

Or add the possibility to move it like in blender, it's fast and perfect.

transform.gif

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