Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Show only
|
Search instead for
Did you mean:
This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.Translate
I did find a workaround for this, that I will admit isn't as easy as untrim would be.. but if you first patch the hole, stitch it, return to the model environment, you can then select the patch and delete it. This will untrim the original surfaces it seems.
In my example I was not using the patch to fit to the surface, the patch is just to turn the model with a hole in it into a solid model.
In the solid modelling environment you then have a surface that you can select and delete (step 4 in my previous post). When you excecute the delete, I believe Fusion will attempt untrim the adjacent surfaces and fill in the area you are deleting.
For your other example of importing a model with fillets and wanting to restore the hard edge model, the same delete action can be used.
I've drew up a quick loft in rhino and added a fillet at one end and a blended surface at the other. Below you can see that if I then select the fillets or blended surface in Fusion and hit delete, it untrims the surface and restores the hard edge.