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Unlinearizing the timeline (suggestion, concept art)

Unlinearizing the timeline (suggestion, concept art)

I'm able to track some of the usability problems of Fusion 360 to the linear way that the timeline exhibits. Did a bit of study today on the CAD model I'm working on, disassembling its timeline to steps and their dependencies.

 

The suggestion would be to make a 2D "timegraph" to eventually replace the current (Fusion 2.0.6041) 1-directional timeline. I'm mentioning some benefits in the PDF but it's only a very early draft, now.

 

Most of all, I would like to raise discussion on this.

 

In short, this would mean:

- when inserting elements, one wouldn't need to manually think where in the timeline they should best be kept (way less time travel); the insertion order would no longer be relevant, or even stored

- the model visible for the user would more accurately resemble what the computer "sees"

- able to get a better idea of a design by a glance (better maintainability)

 

At this post, I'm merely knocking for interest in this avenue, both from Autodesk designers and Fusion 360 users. If there is demand, I can prepare a more thorough study/proposal.

 

Dependency net between steps - snap from the PDFDependency net between steps - snap from the PDF

Analysis of parallel timelines (PDF, 3 pages)

 

1 Comment

Not sure about your art, but it definitely should be a dependency graph not an artificially flat timeline

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