We need true fbx support in fusion 360!! yes you can import FBX via the cloud but it clearly takes the fbx and converts it to an .obj
Quads and N-Gons are triangulated upon import. With true fbx support a quad cage should easily become a T-Spline.
Fbx even holds onto edge creasing (fbx to mudbox) of course no variable creasing with T-Splines but hard edges (full crease)would be great.
You guys own the FBX file format make use of it!!!!!!!
lots in the forums too but Fbx export not been so hot ...be nice to leverage all the real time viewing apps like fbx review or even game engine import.
make it quick ...missed opportunities here
Terry Stoeger