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Texture mapping in render module very hard to grasp and use

Texture mapping in render module very hard to grasp and use

I think the current texture positioning approach is hard to understand and I am not sure if it is maybe even broken.

 

1. too many dialog windows.

2. too long load time when opening dialogs

3. the scale tool should be part of the more advanced setting dialog

4. scaling the image to the size of the surface does not postion the texture right

5. using x y offset seems not to help to move the texture centered

6. thus you should be able to drag the texture into postion and scale it into position like the decal tool

 

I am not new to rendering and find the current tools and workflow confusing and very unproductive.

 

https://drive.google.com/file/d/0Byzv_NlyKp_2WkFnTlFZWGtlWWc/view?usp=sharing

3 Comments
TrippyLighting
Consultant

Compared to mature rendering tools at this time it is really just a toy that lacks in many areas.

cekuhnen
Mentor

well while the engine is limited I think that can also be a good thing

focusing more on tools you need then distracting

 

keep the pro tools to a pro engine.

I would use the build in engine mainly for in process screen shots

not production renderings obviously and thats good so - no cad transfer for rendering

 

just the UI and bugs of the material editor ....

colin.smith
Alumni
Status changed to: Implemented

We've added some new funtionality to the texture tools, and we will be adding more.  

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