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Texture-Bundles for Renderqueues

Texture-Bundles for Renderqueues

Hello,

 

I currently have to render multiple images of the same object with various textures, then change the object and do the same with that one and so on. That process is currently very cumbersome as I have to import the object, texture it, start a rendering, change the texture, render it, change the texture, render ...

 

It would be great to have something like a "material folder for renderqueue", where I could store my material-combinations in. A renderqueue could then be generated by applying the different material-combinations from the folder. Finally if you click render and it starts rendering all the different variations. That's it 🙂

 

 

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